>
>From: Sarah Gordon <[log in to unmask]>
>Subject: CFP: Medieval in Motion collection (8/30/05; collection)
>
>THE MEDIEVAL IN MOTION:
>Neomedievalism in Film, Television, and Video Games
>(An Anthology of Critical & Pedagogical Analysis)
>
>BOOK UNDER CONTRACT WITH: EDWIN MELLEN PRESS
>
>General Editor: Carol L. Robinson [log in to unmask]
>Section Editors:
>Pamela Clements (Film)
>Sarah E. Gordon (Television) [log in to unmask]
>Daniel T. Kline (Video Games)
>
>Many portrayals of the Middle Ages (well done or not)
>in motion pictures, TV, and games have gone through
>three movements of narrative style:
>Modernist-Medievalism, Post-Modernist Medievalism,
>Neomedievalism. Historically, these movements of style
>can be seen to loosely correlate with three movements
>of the technical medium of motion pictures: film,
>television, and video games. While such an
>over-simplification is far from comprehensive, we have
>proposed to use it to serve as a structural base from
>which discussions and debates may orient: in either a
>reliance upon, an expansion of, a disagreement with,
>or a total deconstruction of this base. What can be
>said about medievalism in motion pictures, TV, and
>games that hasnít been said before? In what ways might
>medieval motion pictures and TV ñ from the
>passive/receptive experience of film to the
>interactive experience of video games -- be used
>productively in the classroom?
>
>Send drafts and/or proposals to:
>Carol L. Robinson
>Kent State UniversityóTrumbull
>4314 Mahoning Ave., N.W.
>Warren, Ohio 44483-1998
>[log in to unmask]
>or [log in to unmask]
>
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